![]() ![]() in this situation, it's okay to take stress damage assuming it doesn't get you too close to an affliction check. if you absolutely cannot have any sort of healer, do a short dungeon for the week and bring lots of food and protective trinkets, and bring stun potential too, and, if possible, support abilities like the man-at-arms's bolster. in addition, bh is the only one who can't heal, so you have a very reliable group right there. for example, arbalest-plague doctor-houndmaster-bounty hunter has massive stun potential, effectively negating substantial single-turn damage. classes who can self-heal make not having a main healer much easier. that being said, you should always be prepared to deal with crits and deaths door checks. for harder dungeons a primary healer can be substituded by two support healers like the arbalest and the plague doctor, especially since dots can be a big issue in later dungeons. in easier dungeons you can you have a support healer be the main healer (antiqutarian with her candle of life trinket works pretty well), assuming you have decent max hp and dodge on your party. ![]() the two big healers are vestal and occultist. ![]() Healers are essential to anything beyond a short quest in my experience. ![]()
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